If your cornering is bad on Turn X on this track, there’s no alternative to getting better at taking that corner. Movement, shooting, map and item spawn knowledge, the whole thing. Every skill you have in a shooter must be utilised in order for you to do good in Quake. This is where Project Cars 2 started losing me.Ī setup like this means every race is akin to a Quake match. These rigorous demands are somewhat balanced against a realistic approach to finishes and point distribution, meaning you don’t have to always be first at everything to win, because very few can do that in real life. In tracks with wide runoff areas, you’ve likely already lost if you slip and don’t regain control quickly enough. Going down the Bathurst hill in an Indycar will demand your absolute best if you don’t want to mess up those tight corners at 100Km/h. Much to the dismay of the casual player in me, restarting a race is your only chance for a do over. The same goes for qualifying, which you can skip to the end of but not ignore entirely. In disciplines that track time rather than position, you can skip to the end of the race if you’re really confident no one will beat it, but that’s a risk that’ll mean starting the race over if things don’t go your way. To finish a race, a certain number of laps or set amount of time must be cleared before you can move on. The game mentions this the first time you start it, but nothing will drill it into your head like seeing your car handle poorly fresh out of the pit and gain more grip later when tyres heat up. Similarly, tyre temperature is a something you’ll need to understand as it pertains to the type of car you’re driving. If you're brave enough to allow car damage be more than just pretty visuals, you may need to go in and replace a front wing. In more demanding disciplines, tyre wear and your fuel weight are major considerations, thus making pit stops crucial. If that happens, you’d already be starting with a nice handicap. If you don’t do a good time in qualifying, your grid placement on race day will suffer. Qualifying is a necessity here, not merely a gesture to pander to the sim-obsessed.
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You’ll still be expected to go through the full race weekend from practice, to qualifying and eventually the race. In any of the championships, your only choices come down to the car model (very limited early on), and how long or short you want the season to be. Any discipline you pick is modelled after its real-world counterpart, so you’re limited to the selection of cars real racers use. In Project Cars 2’s career mode, you’re going to have to start from the bottom and work your way up to better, and therefore more challenging championships. It’s as close to the real thing as you can get, but it also means – much like a real race - you can’t relax until it's over." This is not a game where you’re going to pick a car you like and have everything else change to accommodate that choice. Your progress in this mode will take you through six different discipline tiers, with some locked from the start.Įach championship will put you on a linear path that’ll open up other championships and disciplines with faster cars, and more gruelling conditions, hopefully leaving you with a better understanding of real-world racing scenarios in the process.
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The career mode offers a selection of 19 championships to start, spread across several different disciplines. This philosophy affects everything from the authentic career progression, the carefully chosen roster of cars, to the difficulty curve in car handling and AI racers. Project Cars 2 builds on this legacy, but instead of trying to make things more inviting to casual or new players, it offers a path for those willing to put in the effort to become part of the first group.
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But at its core, the driving, handling and sense of speed were all as good as what the big boys offered. It had flaws, lacked content compared to Forza, and was generally aimed squarely at the type of people that know what a race setup is and are willing to spend the time to create one for each race. Having now played an in-development build of Project Cars 2, I am not sure the two games are going for the same audience. After all, it’s the underdog in this fight. Surely, I thought, Project Cars 2 could benefit from an earlier or later release. The studio later pinned down a day, but the only thing I could think of at the time was how close it was to Forza’s typical release date. Earlier this year, Project Cars 2 developer Slightly Mad revealed that the game would release around September.